Planetside 2 nanoweave armor. Great for holding an area or. Planetside 2 nanoweave armor

 
 Great for holding an area orPlanetside 2 nanoweave armor  The shield remains active for up to 15 seconds, based on the rank of the ability

2. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. For cloak module, Hunter Cloak is personally the safest to use. 22. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Default. Medic: The TAR or the Cyclone TRV. Yes it does. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Nanoweave Armor. 5 sec reduction in shield regen time? or 20% extra HP. Xilo The Odd. I am really happy about this. 5. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. [deleted] • 2 yr. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. I use revive grenades (find them more useful than frag grenades in most situations). PlanetSide 2. When holding a point, what kills my squad-mates most are grenades, C4, proxy-mines, and tank spam. Nanoweave 5 + Survivalist 5 and Response Jacket 5. Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. KupoRU , Sep 4, 2018. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. The limiting magazine size might be an isue for some too. I'd recommend NMG for most players as it's simple and works pretty well. MAX OUT the heal tool, it's one of the best investments in the game. Certs: 61-211 per class 2. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am really happy about this. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. It kills everything efficiently. #2. Resist Shield isn't as good as it used to be and it's also difficult to use. Similar stat granting items never ever stack in this game. Fiberweave armor adds resistance to the health. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. NO N. defense: nanoweave armor. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. 55%. 20%), it reduces the amount of damage that unit receives from that resist type. I highly doubt a nanoweave rework or removal is coming any time soon. Flak Armor is only good against vehicle weapons. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. 4x scope for TR LMG. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. PlanetSide 2 Forums. good game design. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. 186 votes, 140 comments. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Nanoweave effectively gives you 30-50% more time in almost every gun fight. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. That being said. I think I now realise why I left PlanetSide. Carapace implant. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Response Jacket is objectively a better implant. It is unlocked and upgraded using Certification Points. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Összes Témák. With no extra indirect damage in comparison to the capability of the Archer. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. Nanoweave and Kinetic. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. You forget the common Nanoweave Armor and Heavy Assaault's overshields. I think you're over-representing the capability of the hardware. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. 5. I'm wondering where to place my certifications for an optimal build. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. it feels like it's trying to combine symbiote and response jacket. Sure, it still applies after that, but still worth mentioning. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. . Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Upon consuming the kit, the. There is cosmetic armor that can be only be aqcuired through station cash or directives. 9%. If you want the maximum power in single 1v1s, go for Nanoweave. It is said that NMG is unaffected by Nanoweave Armor. Avoid long stretches of flat terrain if possible. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. PlanetSide 2. This update contains a massive push toward a better starting experience for new players. I wish that it was possible to have it go back to 40% from 35%. By default, non-infiltrators have 500 shields and 500 hp. Buy the Night Vision scope for your Orion. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Lets you travel a little bit farther while cloaked. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Cost: 11 certs. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. PlanetSide 2 Forums. So the idea with this loadout is that it can be very versatile at almost all ranges at. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. Depending on your mouse pad/in game sensitivity you may have to adjust further. This is normal. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. By default, non-infiltrators have 500 shields and 500 hp. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). PlanetSide 2 Forums. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. lawn gnome. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. 9 bullets to Kill 2. And concs. If you already kill people easily and want to play more aggressively, go ASC. 8%. It doesn't make a massive. Planetside 2 has 3 factions/empires which has its own traits. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. 2x dmg. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. Unlock and use your Medical kits as often as possible. A lot. Nanoweave is, maybe, more general but so what of. They can outlast any other infantry class, and have an answer to any threat. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. Flak helps a lot against explosives. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. See above plus: Weapons - PlanetSide 2 (fisu. Skallo. It kills everything efficiently. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. Engie- flak armor fo lyfe. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Rank 5: killing an enemy player resets the timer as well. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Also, a +100 increase in bullet velocity is a big deal when it represents almost. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Unlock and use your Medical kits as often as possible. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. g. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. but personally I find NW more flexible and versatile than the more specialized flak armor. I don't even A2G farm, I just know a bad idea when I see it. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. PlanetSide 2 Forums. Nanoweave Armor: Reduces bullet damage by 20%. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. Restoration kits. This damage reduction multiplicateively stacks with Nanoweave Armor. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. I've also purchased the TMG-50 and slapped the HDS (3. Nanoweave increases hp to 125 so you can take 125 damage before you die. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. The C4 and other protection should still apply though. armor 5 to N. No longer reduces movement speed. Sure people could run around with it then, but their not having a different advantage. 5x for shotguns, crossbow and T7 MCG, 2. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. PlanetSide 2 Forums. 4x) optic on it. It was great when they used to, and made a hell of a lot more options for loadouts. Small arms= air, sunlight, someone giveing you suprise butt-sex. Nanoweave Armor. r/Planetside • Old Planetside 2 lighting was just something else. Scr1nRusher, Jul 4, 2014 #2. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Adrenaline Shield is an ability available to the Heavy Assault. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. Perfect time for reviving dead teammates and recharging shields and ability energy. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. But should it. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. Or you just not landing enough shots. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. 186 votes, 140 comments. So, I've really taken a liking to the heavy assault class. Class-specific suit slots are covered in. The recent change to Nanoweave armor's functionality was to address exactly that issue. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. BlindWitness Oct 9, 2014 @ 11:11am. PlanetSide 2. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. The shield remains active for up to 15 seconds, based on the rank of the ability. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. The effect of Nanoweave is applied only after your overshield is down. Nanoweave also makes a great choice for indoors combat. 3. You won't benefit from Nano Armor when. You still need to hit the target. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. Fixed a string discrepancy with Nanoweave Armor's skill line. Assimalate and your choice of second implant. If you are REALLY good at headshots, consider the Daimyo. 5% 10 Items do not stack, no matter what they are. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. CORRECTIONS! Keep your annotations on! There were three big calculation er. . Plus jump pack troops can carry c4. 8= 11. TTK has increased 1. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. absolutely correct statements. Gm 3 full armor compared to other native 500 supports. PlanetSide 2 Forums. New nanoweave effect on snipers didn't change in the slightest. The cloak only gives protection when it's on with the. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. After the nanoweave nerf flack armor is the best suit equipment to pick. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. Thank you. Nanoweave Armor. This does not stack with Nanoweave Armor. 4,It is forbidden to carry nanoweave armor with heavy default. Choose a laser sight if you want to cqc. 5% increase in total EHP. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. Faster repair tool for engineer. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. 0 % resist shield 1. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. #10 Last edited by Tommyp2006, Nov 4, 2014. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. I can legit tell when somebody is wearing that armor or isn't. All the details found below. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. . 5. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. My suggestion? Remove it and refund the points. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Nanoweave armor was nerfed hard. Main weapon: Armistice with extendes magazine. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. 175 votes, 59 comments. trueBusiness, Economics, and Finance. 186 votes, 140 comments. You really need to try it. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. Carapace implant. Go with Nanoweave 5. The skills the headshotter needs: aim accurately at the head. Unlocking Nanoweave Armor should be your focus. Advanced shield capacitor makes your blue health bar regenerate faster. It was great when they used to, and made a hell of a lot more options for loadouts. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. ago. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. biased toward your precious NW armor. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. I can't live without Nano right now, I only take it off when I. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. In general c4 camt harm armor iRL unless its in the form of a shaped charge. It just ups your resistance to boolets. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Restoration kits. Especially with the lowest damage LMG in the game. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. 86K subscribers in the Planetside community. 72x. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 8x VS headshots thats 2. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Wait for lvl 5 until BR25. Nanoweave armor. Nanoweave Armor 2: 10c Increase health by 12. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Move in a way so that you're always near cover, and never engage without it. Just doesn't stack when you're cloaked. When consumed, the Medical Kit will swiftly heal the user for 500 health. There's not much you can do other than improve your aim and. . Grenade. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. Now, for tech plants/amp stations, nano weave. The full complement. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. PlanetSide 2 Forums. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. Nanite Mesh Generator is an ability available to the Heavy Assault. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. PlanetSide 2 Forums. Nerfed that about a year ago. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. While it deals 50 less damage on. x 1. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. After the nanoweave nerf flack armor is the best suit equipment to pick. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't.